Awesome list of Dead Island weapons sorted by Act through the campaign’s Act 1, 2, 3 and 4.  Weapons mods by type are also listed with Melee Bleeding, Critical, Fire, Poison, Impact and Shock weapons. Firearm mods split up into Explosive, Fire, Poison, Shock and Ammo. Thrown mods and Developer mods finish up the list.
This Dead Island Weapons list on leaves out the new mods from the last Patch.
Compiled by Redditor bruce656.
Dead Island Weapons by Act
ACT I
- Nail’D Mod: Act 1 – Complete “Passport to Life†quest.
- Nuts and Bolts Mod: Act 1 – Complete “Toy Story†quest.
- Heavy Mod: Act 1 – Complete “Two Hearts†quest.
- Weighted Mod: Act 1 – Listen for radio transmissions about a bunker on the beach to initiate a rescue event. Go to a bunker south of Sinamoi and rescue the survivor. Enter the manhole and search the bunker.
- Torch Mod: Act 1 – Complete “Counsel of Despair†quest.
- Shock Mod: Act 1 – Complete “Black Hawk Down†quest.
- Molotov: Act 1 – During “Born to be Wild†quest, found in the Parking Lot.
- Deo-Bomb: Act 1 – Complete “Tell me Where it Hurts†quest.
ACT II
- Barbed Wire Mod: Act 2 – Found in the supermarket cellars while completing the “Supermarket Journey†quest.
- Glazed Mod: Act 2 – During “Uninvited Guests†quest, find the mod inside Alicia’s room on the second floor of the house.
- Piranha Mod: Act 2 – Complete “Third Head of Cerberus†quest, given by Garett Grant at the radio station.
- Impact Mod: Act 2 – Complete “Last Chance on the Wall†quest.
- Magic Wand Mod: Act 2 – Found in City Hall, on the Mayor’s desk during your second visit.
- Lightning Mod: Act 2 – Complete “Heroes and Villains†quest.
- Toxic Mod: Act 2 – During “Sacred Silence†quest, found on Helen’s desk.
- Paralyzing Strike Mod: Act 2 – Complete “Picture of Bliss†quest.
- Venom Mod: Act 2 – In the Sewers, look in the Workbench after passing through several water chambers.
- High Voltage Mod: Act 2 – During “Drowned Hope†quest, found near a workbench in the Pump Station.
- Old Smoky Mod: Act 2 – Complete “Spy Game†quest, given by Nick in an abandoned house.
- Short-Circuit Mod: Act 2 – Complete “Judgement Day†quest, given by Tim at the Church.
- Pride Shotgun Mod: Act 2 – Found in the armory of the Police Station. It can also be found in the middle of the City Hall inner courtyard, in a wooden cart.
- Pride Gun Mod: Act 2 – Complete “Matter of Justice†quest, talk to Tim in the Church.
- Striker Gun Mod: Act 2 – Leaving the market and entering the warehouses, you’ll reach your goal. Instead of completing the mission, look in the back left corner for the blueprint ontop of some crates, near a weapon chest.
- Shock Gun Mod: Act 2 – Found in the first sewers, in a backroom of the control room.
- Pistol Ammo: Act 2 – In the Police Station, search the first floor security office. Find it on on the desk, lit up.
- Shotgun Ammo: Act 2 – During “Matter of Justiceâ€, look for a unlocked door on the second floor of the Police Station. Inside the filing room, you’ll see that blueprint on a desk inside.
- Meat Bait: Act 2 – Complete “Drop by Drop†quest.
- Sticky Bomb Mod: Act 2 – Complete “Fortress of God†quest, given to you by Bruno at the Church.
- Sticky Bomb Mod: Act 2 – At the Pump Station, defeat the looters and rescue Antonio.
ACT III
- Saw Disc Axe Mod: Act 3 – Complete “Second Aid†quest, given by Paul in the Overpass Village.
- Razor Mod: Act 3 – Complete “Little Prince†quest, given by Claire in the Overpass Village.
- Shark Mod: Act 3 – Complete “Death Wish†quest, given by Carter in the River Village.
- Phoenix Mod: Act 3 – Found in the boathouse after completing “Soldier of Fortune†quest. Also, in Moresby during “Boat Suppliesâ€, found in Mowen’s shipping container.
- Tesla Mod: Act 3 – During “Power Slaves†quest, look near the entrance into the station.
- Deathstalker Mod: Act 3 – Complete “Substance of Matter†quest, given by Frank at the Lab.
- Pride Rifle Mod: Act 3 – Found inside a Jungle Mugger’s Hideout in the mountains.
- Striker Shotgun Mod: Act 3 – Complete “A Wounded Crank†quest, given by Sam, found in the bunker between the crash site and the River Village. Bring a medkit.
- Detox Gun Mod: Act 3 – Complete “Insect Repellent†quest, given by Dr. Lechance in the Lab.
- Detox Rifle Mod: Act 3 – Complete “Show Must Go On†quest, given by Amanda in the Overpass Village.
- Detox Shotgun Mod: Act 3 – During “Where is My Pineappleâ€, given by Dr. Nguyen in the Lab. When entering his bungalow, find it on a chair in the living room.
- Shock Rifle Mod: Act 3 – Complete “Power Slaves†quest, given by Willie in the Jungle Lab.
- Shock Shotgun Mod: Act 3 – During “Boat Supplies†quest, search the abandoned building next to the Gun Store.
- Rifle Ammo: Act 3 – Complete “Little Prince†quest.
ACT IV
- Striker Rifle Mod: Act 4 – Complete “Locked Armory†quest, given by Kevin. After completing the mission, the armory door on the second floor will be open, the item is inside.
edit: I’ve seen it listed that the Pride Shotgun mod can be found the in the Morseby police station, but I haven’t been able to find it there.
Dead Island Weapons by Mod Type
MODS BY TYPE
Melee: Bleeding Mods
- Nail’D Mod: Act 1 – Complete “Passport to Life†quest.
- Nuts and Bolts Mod: Act 1 – Complete “Toy Story†quest.
- Ripper Mod: DLC code that comes with new copies of Dead Island.
- Barbed Wire Mod: Act 2 – Found in the supermarket cellars while completing the “Supermarket Journey†quest.
- Glazed Mod: Act 2 – During “Uninvited Guests†quest, find the mod inside Alicia’s room on the second floor of the house.
- Saw Disc Axe Mod: Act 3 – Complete “Second Aid†quest, given by Paul in the Overpass Village.
- Razor Mod: Act 3 – Complete “Little Prince†quest, given by Claire in the Overpass Village.
- Slash Mod: ???
Melee: Critical Mods
- Heavy Mod: Act 1 – Complete “Two Hearts†quest.
- Piranha Mod: Act 2 – Complete “Third Head of Cerberus†quest, given by Garett Grant at the radio station.
- Weighted Mod: Act 1 – Listen for radio transmissions about a bunker on the beach to initiate a rescue event. Go to a bunker south of Sinamoi and rescue the survivor. Enter the manhole and search the bunker.
- Shark Mod: Act 3 – Complete “Death Wish†quest, given by Carter in the River Village.
Melee: Fire Mods
- Torch Mod: Act 1 – Complete “Counsel of Despair†quest.
- Phoenix Mod: Act 3 – Found in the boathouse after completing “Soldier of Fortune†quest. Also, in Moresby during “Boat Suppliesâ€, found in Mowen’s shipping container.
- Red Hot Blade Mod: An exclusive mod which has no current location in the game and is only available by modding the game.
Melee: Impact Mods
- Impact Mod: Act 2 – Complete “Last Chance on the Wall†quest.
- Magic Wand Mod: Act 2 – Found in City Hall, on the Mayor’s desk during your second visit.
- Lightning Mod: Act 2 – Complete “Heroes and Villains†quest.
- Tesla Mod: Act 3 – During “Power Slaves†quest, look near the entrance into the station.
Melee: Poison Mods
- Toxic Mod: Act 2 – During “Sacred Silence†quest, found on Helen’s desk.
- Paralyzing Strike Mod: Act 2 – Complete “Picture of Bliss†quest.
- Venom Mod: Act 2 – In the Sewers, look in the Workbench after passing through several water chambers.
- Deathstalker Mod: Act 3 – Complete “Substance of Matter†quest, given by Frank at the Lab.
Melee: Shock Mods
- Shock Mod: Act 1 – Complete “Black Hawk Down†quest.
- High Voltage Mod: Act 2 – During “Drowned Hope†quest, found near a workbench in the Pump Station.
- Old Smoky Mod: Act 2 – Complete “Spy Game†quest, given by Nick in an abandoned house.
- Short-Circuit Mod: Act 2 – Complete “Judgement Day†quest, given by Tim at the Church.
Firearm: Explosive Mods
- Pride Shotgun Mod: Act 2 – Found in the armory of the Police Station. It can also be found in the middle of the City Hall inner courtyard, in a wooden cart.
- Pride Gun Mod: Act 2 – Complete “Matter of Justice†quest, talk to Tim in the Church.
- Pride Rifle Mod: Act 3 – Found inside a Jungle Mugger’s Hideout in the mountains.
Firearm: Fire Mods
- Striker Rifle Mod: Act 4 – Complete “Locked Armory†quest, given by Kevin. After completing the mission, the armory door on the second floor will be open, the item is inside.
- Striker Gun Mod: Act 2 – Leaving the market and entering the warehouses, you’ll reach your goal. Instead of completing the mission, look in the back left corner for the blueprint ontop of some crates, near a weapon chest.
- Striker Shotgun Mod: Act 3 – Complete “A Wounded Crank†quest, given by Sam, found in the bunker between the crash site and the River Village. Bring a medkit.
Firearm: Poison Mods
- Detox Gun Mod: Act 3 – Complete “Insect Repellent†quest, given by Dr. Lechance in the Lab.
- Detox Rifle Mod: Act 3 – Complete “Show Must Go On†quest, given by Amanda in the Overpass Village.
- Detox Shotgun Mod: Act 3 – During “Where is My Pineappleâ€, given by Dr. Nguyen in the Lab. When entering his bungalow, find it on a chair in the living room.
Firearm: Shock Mods
- Shock Gun Mod: Act 2 – Found in the first sewers, in a backroom of the control room.
- Shock Rifle Mod: Act 3 – Complete “Power Slaves†quest, given by Willie in the Jungle Lab.
- Shock Shotgun Mod: Act 3 – During “Boat Supplies†quest, search the abandoned building next to the Gun Store.
Firearm: Ammo Mods
- Pistol Ammo: Act 2 – In the Police Station, search the first floor security office. Find it on on the desk, lit up.
- Shotgun Ammo: Act 2 – During “Matter of Justiceâ€, look for a unlocked door on the second floor of the Police Station. Inside the filing room, you’ll see that blueprint on a desk inside.
- Rifle Ammo: Act 3 – Complete “Little Prince†quest.
Thrown Mods
- Molotov: Act 1 – During “Born to be Wild†quest, found in the Parking Lot.
- Deo-Bomb: Act 1 – Complete “Tell me Where it Hurts†quest.
- Meat Bait: Act 2 – Complete “Drop by Drop†quest.
- Sticky Bomb Mod: Act 2 – Complete “Fortress of God†quest, given to you by Bruno at the Church.
- Sticky Bomb Mod: Act 2 – At the Pump Station, defeat the looters and rescue Antonio.
Developer’s Mods
- Developer’s No. 1 Craft – Find and place the Orange Skull.
- Developer’s No. 2 Craft – Find and place the Green Skull.
- Developer’s No. 3 Craft – Find and place the Blue Skull.
- Developer No. 4 Craft – Find and place the Blue Skull.
- Developer’s 666 Craft – Find and place the Brown Skull.
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okay im writting this cuz im in a clan and if u have xbox live gold then send a messge to me for mod for example legendary wepons hacke weapons and u can join our clan my gamer tag::PREMIUMxL3G3ND
ok if u have the ryder white campain and continue the quest further at the begining u will find a militery place (abandon)the u can find the sticky bomb mod by the work table…